Octopath Traveler: Champions of the Continent's hero roll screen However, as a creator myself, I’d also like to think about making new games in the HD-2D style and not just focus on remakes. Octopath Traveler was heavily influenced by them, so I believe they would come out wonderfully. Suzuki: This is strictly my personal opinion, but I would love to see some of the pixel art Final Fantasy titles done in HD-2D. Are there any other games in Square Enix's library you'd like to see get the HD/2D treatment? The game's art style has become a subgenre of RPGs in its own right, with Live A Live and the Dragon Quest III remaster as notable upcoming examples. This decision was very hard to make as a producer, but my aim is for people to first play this title for free and fall in love with the game, then based on that, they can choose to make a purchase out of their desire to collect their favorite character. Because of this, unlike typical mobile games, we made sure perspectives like ecosystems or business models did not influence the game systems too much. Suzuki: As mentioned earlier, the purpose of the game is to deliver Octopath Traveler to as many people as possible and so the adjustments we made allow for basic gameplay to be free for everyone. How challenging did you find designing a "free-to-play" ecosystem without making it too reliant on using real-world currencies? Do you think you've achieved the right balance in this regard? However, if you want to delve further into the scenario of a favorite character, you will have to obtain that character to play on. In this game, the characters’ abilities may provide an advantage when advancing through the main story and battle content, but those are not necessarily mandatory. Suzuki: Fundamentally speaking, players can perform a summon from a pull and unlock characters if they choose to do so. How important are microtransactions to Champions of the Continent and what sorts of purchases can players make? The characters that join a player’s roster will largely depend on luck, but it would make me happy if players can enjoy the process of figuring out how to best utilize the characters available to them.Įxplain how in-app purchases have been implemented. We’ve adjusted it so that players can get through the first ending to the main story, which is about 60 hours of content, for free as well. Suzuki: The title’s basic gameplay is free. What sort of free-to-play elements will be included in Champions of the Continent? How will they affect the player's experience? BP will accumulate for all eight party members, so players can enjoy a speedier battle than the first game.Īdditionally, there are abilities that activate based on whether your character is placed as a forward or a rear guard, so it makes for strategic battles as well. What’s unique about the battle in this title is that players will use characters positioned forward or in the rear. Suzuki: The motivation behind this was due to the large cast of characters, and I wanted to provide them a moment to shine together. What went into the decision to increase the player's hero count, and how did this choice affect the battle system? This game's battle system doubles the amount of heroes on the screen at one time. I hope you enjoy our Octopath Traveler title that can be played on a mobile device. As such, unlike a typical mobile game, there are no social elements, nor do we intend on having limited-time events for the most part. That said, our goal is to deliver the same kind of experience as a console or PC game with a mobile device and not about what the mobile platform offers for this experience that consoles/PC do not. To this end, we decided to release this game as a free download for mobile devices, which has grown into the platform with the largest player base. The team's mission is to deliver Octopath Traveler to as many people as possible. Hirohito Suzuki: Hello, this is Octopath Traveler: Champions of the Continent Producer Hirohito Suzuki. GameSpot: Why was mobile the platform of choice for a return to Octopath Traveler? What does the platform offer for this experience that consoles/PC do not? We also touched on if characters or locations from the original game might impact this new game, and what players can expect from the three branching stories as they play. We spoke about free-to-play mechanics, the HD-2D art style's proliferation, the differences in the battle system, and more.
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